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Index » Articles 05/07/2008 14:46

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sTREET fIGHTER IV hANDS ON 
 By: plunk on 18/02/2008. Article views: 119.

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Street Fighter IV Hands-On From AOU 2008

Capcom shows off sequel to world-renowned fighting game.
By Hirohiko Niizumi, GameSpot
Posted Feb 15, 2008 5:07 pm PT

TOKYO--It’s been nearly nine years since Capcom released its last Street Fighter title, Street Fighter III: 3rd Strike. Despite its age, the game still remains to be a popular title in arcades and its graphics are considered by some to be the epitome in 2-D fighting game animation. But for their 20th anniversary sequel, the developers at Capcom decided to take a step into the next generation, and to create Street Fighter IV in 3D graphics rather than to hit the same old 2D road. Although Capcom reassured fans that the game would play using the same two-dimensional mechanics that the series is known for, the shift in graphics still became a hot topic of debate amongst long-time fans. Will the game be like the other 3D renditions of Street Fighter in the past, or will it be something different? We’ve seen the screenshots, we’ve seen the illustrations and today we got to play the real thing.

 

 

As Capcom had promised, Street Fighter IV was presented in playable form at Japan’s AOU Show 2008 today. While only four months have passed since the announcement of Street Fighter IV’s development in October, the game already looked and played quite solid. Anticipation for SFIV was high amongst visitors to the AOU. By noon, there was a 60-minute waiting line to play a single game, despite the fact that Capcom had around 16 arcade cabinets. This is on a business day as well, so we can only imagine the crowd that will be forming tomorrow when the AOU show is opened to the public.

Street Fighter IV runs on the Taito Type X2, a PC-based arcade system with an Intel Q965 Chipset and Windows XP Embedded SP2. All the SFIVs at Capcom’s booth were running on Taito VEWLIX arcade cabinets, which complimented the game with its high-resolution 32-inch wide screen LCD.

The graphic renderings in Street Fighter IV resemble something between a cell-shading and an oil painting. It actually looks and moves a bit like 3rd Strike, or at least that’s the feeling the developers appear to have aimed for with the characters. In fact, when Ryu or Ken do their hadouken, their costume puffs for a brief moment in the back, just like in 3rd Strike.

Just a glance at the game told us that SFIV is unmistakably 3D; the character movements are very smooth, and there’s shadow effects placed on the characters when they go into a dark portion of a background; there’s also character self-shadow effects at play. It didn’t take too long for us to get used to the new setting as SFIV plays quite true to the 2D game mechanics the series is known for. It authentically plays as a standard side-scrolling 2D fighter without doing any weird shifts in the camera angle during battle, except on instantaneous moments like an ultra combo animation or a victory pose. The timing and controls for doing moves and canceling normal attacks felt quite similar to traditional 2D fighting games.

The shift to 3D graphics presents some advantages to SFIV, particularly in terms of animation details. For example, when you KO an opponent, and after they fall to the floor, you can see that they’re still breathing (albeit just barely… they did just take a beating, after all). The shift to 3D has been exceptionally good for Dhalsim, who looks as rubbery as ever with his stretched attacks.

All the characters announced up until now were fully playable at AOU, which includes the eight world warriors from the original Street Fighter II, and the new female challenger, Crimson Viper. A tenth character, named Abel, was also unveiled and playable.

The returning characters play very similarly to their Street Fighter II series renditions and they seem to have most of their moves intact. For example, Guile, aside from his sonic boom and somersault kick, also retains all of his normal moves including his sobat and knee kick. Blanka, whose hair looks spiky as ever, has his signature rolling attack and electric thunder, as well as his sliding move. The old characters might not bring freshness to the game, but it’s still a treat to see them convincingly rendered in modern 3D graphics.

As mentioned, there’s currently two new fighters revealed for Street Fighter IV. Crimson Viper is an American female agent with a unique hairdo, shades, and a black suit. In 2P color, her suit turns to complete white. Crimson Viper’s facial rendering is a bit reminiscent of Angelina Jolie, at least when she takes off her shades in her victory pose.

Unlike other fighters who depend on brawn to get their job done, Crimson Viper uses hidden gadgets to boost her fighting skills. Her special moves makes her dangerous in both close combat and at a distance. Her thunder knuckle is a punch attack where she thrusts forward for a good distance. Executing the attack with a weak punch makes her attack low, while middle punch makes her attack high, and fierce punch makes her jump and punch diagonally into the air. Viper burning kick, as the name would suggest, is a move that makes her hop into the air and do a flaming kick towards the opponent. She also has a move where she hammers the floor and causes a shockwave to appear in a part of the ground, which location can be determined by the strength of the punch used in executing the move.

 

 

Abel is a blond French man adorned in a blue dougi karate outfit, and he fights in mixed martial arts style. He’s said to have amnesia, and he’s chasing the trails of remaining Shadoloo crews with whatever clues he can find. As a MMA fighter, Abel has a muscular frame; he seems to be the second largest character in SFIV, following Zangief. His battle style seems to be mostly close-range. Abel has a combination attack that can be switched to either finish off with a punch or a kick, an aerial kick reminiscent of Terry Bogard’s crack shoot in the Fatal Fury series, and a ground roll move that lets him close into the opponent for a one circle command tornado throw.

Capcom has put a nice bit of care into showing pain in SFIV. You can see pain in the faces of the character whenever their opponent hits them. The developers have also taken the extra effort to create electrocuted models of the characters. When you use a character with an electrical attack like Blanka or Crimson Viper, you can do their moves and see the skeleton of the opponent, just like in the old days. We’ve also seen characters get dizzy if they’re hit too many times; the classic chicks appear on the player’s head when that happens.

Every match in SFIV starts off with an introduction sequence for the two fighters, which enhances their individual personalities. For example, Crimson Viper comes out talking on her cell phone, showing that she’s all about work, and fighting is just a business for her. Ryu, being the serious fighter that he is, simply stands in one place waiting for his opponent. In Blanka’s case, as a creature from the wild, he’s seen sitting on the ground facing away from the fight and scratching his rear end until he realizes that his opponent has arrived. When the match is over, the winner does a victory pose as the camera zooms into them, and a transparent window on the bottom of the screen shows his or her victory quote.

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